Frequently Asked Questions
 

 

What does "Aerial Creatures & Cognitive Integration" mean?
What does "R&D in technological demonstrators and flight styles for the XXI Century" mean?
What does "Cognitive emboding" mean?
Where are the drawings of what you're doing here?
What are you selling here?
How do you actually achieve this Cognitive Integration?
Is this Aerial Creatures & Cognitive Integration dealing with the so called "Aerial Robotics"?
Is this Aerial Creatures & Cognitive Integration dealing with the so called "UAVs"?
Is this Aerial Creatures & Cognitive Integration dealing with the so called "RPVs"?
Is this Aerial Creatures & Cognitive Integration dealing with Virtual Reality and the entertainement business?

new FAQ

 
  What does "Aerial Creatures & Cognitive Integration" mean?
   
 
Aerial:
 

It must be something that flies

Creatures:
 

These flying things must be creatures or behave as creatures

Cognitive:
 

Cognition involves all sort of subjective abstract processes taking place in the interaction between beings and environment. Interaction is performed by acquiring information via perceptual senses and releasing action via physical action.
The whole colourful "image" of life and action in life, every aspect of existence, of self-consciousness or of consciousness of the outside world is a result of both cognitive processes and of how these cognitive processes are fed and acted via the perceptual and action means.
In other words, a "being" is a result of both its inner processes and the actual characterisation of its interactive boundary: the two aspects are shaping each other.

There exist many debated definitions of cognition. Here, i use the one just given

Integration:
 

Alive entities are naturally integrated from a cognitive point of view: their whole perceptual/action hardware is there already and actually makes them be and perform as they simply are in their natural environment.
Extending alive entities in a perceptual and action world different from the one they were born for, implies to integrate techniques on the perception and action front in a way to be properly received by the existing perceptive, cognitive and action substrate.
This "contextualisation" process is usually referred in engineering terms as to "integrate" something.

 

 

 

In other words, cognitive integration is the equivalent for an alive system of the job performed by an architect on a landscape, a city or a building in relation to people. There exist architects specialised in certain environments. Here, i would like to be a "cognitive architect" of aerial beings

Again in other words, cognitive integration is my wording for "delivering sensations and actions in the best possible way, make them integrate at best with the existing substrate, and therefore shape a defined being as a result of this integration"

You can get a pictorial description for this here

 

 

 

  What does "R&D in technological demonstrators and flight styles for the XXI Century" mean?
   
 

R&D stands for "Research and Development". A technological demonstrator is a real device or system that is made to prove the effectiveness of a certain new technology. Flight styles are just ways of flying.

Summing up all together, the claim synthetizes the activity carried out by Aerial Creatures & Cognitive Integration:

  • Conceive, develop and fly aerial vehicles featuring extreme synergy between pilot and machine: we want to achieve a very high degree of synergy, of fusion, of involvment with the device we use for flying, we want to feel and act through it as it is our body. We want most of the pilot's body motions and sensations to be linked to the machine by using technology in a certain innovative way. Therefore, these devices we need to develop are "technological demonstrators". To get a grasp of the devices we are developing here, have a look at the project session and please realize it's not the usual stuff: this is the reason for which we added the postfix "for the XXI Century"
  • Provide scientific and artistic expressivity in sky: we want our "flight styles" to be used as a mean of expression in sky for making aerial dances, gymnastics, enjoying flying in its most direct possible way ever. These activities are framed in a scientifical form, this is good for a number of reasons:
    • science is good for your health: e.g. knowing something about the stability derivatives of the machine you're going to fly is usually a welcome issue
    • the "scientific" term is good for business reasons, it shines well and reassures people

    Read something more in the Mission tag

 

 

  What does "Cognitive emboding" mean?
   
 

As far as the "Cognitive" term is concerned, please read the first FAQ here. Emboding is roughly a synonym of incorporation, I will not be finicky here.

So my Vision -cognitive emboding- means that I aim at incorporating external realities (machines) within our bodies by using cognitive processus. Read "Fast Interfaces and Cognitive Integration" in the download section.

Yes, maybe it looks complicated but I am working to clear the issues :-)

Actually, ALL THIS IS NOT COMPLICATED AT ALL

and it is more or less technologically feasible since the Wright Brothers. I just happen to come from a dozen years of contacts, dialogues and discussions with any sort of people ranging from friends to university professors, institutions ranging from MIT to NASA "Aerospace Vehicle Systems Technology Office", from men on the road up to commercial managers hooked up at le Salon Aerospatiale du Bourget, from a couple of patent registrations, and a couple of years of HARD banging my head against any sort of ideosyncrasias TRYING to develop this vision with someone else... only to discover that everybody was simply making things extremely difficult in a way or another, starting with plain communication barriers and filtering, up to the astonishing, deadly and god-scaring issue of investment risk assesment... which eventually persuaded me that

ALL THIS MUST BE VERY COMPLICATED

brrr

 

 

  Where are the drawings of what you're doing here?
   
 

Drawings and geometry for the main project running on, the masterblaster, cannot be disclosed at this time. If you are interested in knowing more we need to enter in a deeper confidentiality level: you're welcome to contact me

In the meantime, the masterblaster state of the art can be found here. Work in progress are here

Please trust your imagination and do some effort to visualize things and please relax from everydays life, free your mind a little will you?

Thanks a lot. I really appreciate your effort:

  • It is VERY hard to me trying to communicate what i'm doing without disclosing strategic information
  • It is VERY hard trying to do something innovative being an outsider like me without getting my skin peeled off by someone stronger than me, and at the same time have someone be interested on the high level of innovation being done here
  • It is ASTONISHING but i continue getting second hand reports of people who browse and say that's not clear what i'm doing here like pretending it's not clear at all.. and this frankly is too much so now please go and read the MISSION you found on the MAIN PAGE and if you're still not understanding i want to see this phenomenon in clear capital block letters -no matter should i go straight into hell to get this- so please write me and we will open new frontiers in communication

 

 

  What are you selling here?
   
 
  • Partnerships in the development of technological demonstrators of aerial vehicles carved on man like a glove: to start with, the Masterblaster
  • Partnerships in applications of the Masterblaster in aerial choreography works, in Man Machine Interface R&D, in R&D for modern motor sport techniques, in R&D in Augmented Reality, Master-Slave and telepresence systems
  • Spin off partnerships in commercial applications of the technology demonstrated on the Masterblaster, to be used on a new generation of personal flying machines for sport and leisure, the Wearable Aerial Vehicles (WAV):
    • New approaches in crash safe design
    • New approaches in flight control techniques
    • New design philosophy and overall rewriting of the aerial environment enjoyment
    • New manufactoring techniques -as a result of design philosophy- allowing to get rid of most the manufactoring singularities and drawbacks of current productions, and therefore produce at a fraction of the cost per unit
  • Partnerships in applications for AS3, an Augmented Reality Tactile Environment where live airframe aerodynamic feedback is functionally mapped over the pilot's body tactile sense. And related spin offs in virtual reality applications
  • Articles: they come as one of a kind. They are dynamical objects, artwork, performances. Are sold by the unit to finance Aerial Creatures & Cognitive Integration main R&D activities
  • Shares for "vision shareholders"
  • Know how
  • a Vision
  • Myself

 

 

  How do you actually achieve this Cognitive Integration?
   
 

Cognitive Integration is my wording for "delivering sensations and actions in the best possible way, make them integrate at best with the existing substrate, and therefore shape a defined being as a result of this integration"

To start with, this is realized by thinking pilot and machine as a master and slave system:

  • the slave trasmits its feelings from the environment to the master
  • the master therefore feels what the slave is feeling
  • the master makes actions which are transmitted to the slave
  • the slave acts on the environment

As an overall result, if the wiring (i.e. the connections between master and slave) is in real time and the senses and actions are properly cognitively integrated (see first FAQ), the master basically feels the environment on himself and acts on it as nothing would be in the middle.
(BTW, your body can be thought as one of this superbly wired slave system, where your brain is the master. Now come tell me what is your brain slave to ;-) (you can read W. Gibson's Neuromancer to start with))

There is no need for the master to be on the slave same place, but a complete environmental reconstruction would be harder to achieve and therefore it would be harder to make the whole master-slave correlation "believable". This would be called telepresence. On the contrary, a master physically inside a slave system is much more practical and evident to build.
This is because real time coupling is much easier to achieve: just use the good old "matter" being there :-), while on the telepresence system, the role of "matter" is performed by information trasmission. Does this make sense? You must make this make sense. Absolutely. Do an effort NOW to understand this. It's now or never, and the sooner the better. Ok? So you could think information as a generalisation of matter, and that's exactly what it is done in quantum mechanics, but i'm pushing this a bit too far (btw, if you are sitting there with a big WHAW in your head, seeing unexpected horizons in cosmology, in cognition and in your everyday's life, that's exactly how you should be and i'm happy for you. do write me)

You might object that a car or an airplane with a pilot inside, is already a master slave system, and you're right, but that system is not conceived for delivering sensations and actions. That system is expressively designed for a front end task, typically for delivering something somewhere, often man itself, and the human interface is just something that "happens"
(and -look- they are designing unmanned things just to get rid of this troubles, among other issues)
Those vehicles are absolutely NOT maximizing the quantity and the quality of the sensorial and action throughput from the slave "structure" to the master "user", because they just don't care.

Basically, all these "systems" are showing you their world through a door keyhole and letting you access to it through the same keyhole. On the contrary, your body is a bit more generous on this issue. It is basically what is has been done for. Your body simply delivers you to your mainly terrestrial life. And that's what i want to do, concerning your aerial life instead.

So, the trick i try to perform here at Aerial Creatures & Cognitive Integration consists in giving extreme care in designing architecturally and cognitively calibrated aerial vehicles, in a way that everything linked to the pilot in real-time correlation is felt and functionally acted upon as the pilot own body, in a way that it will naturally merge with the pilot's body and mind. You can read a more complicated way to express a generalisation of this concept in the document "Fast Interfaces" published on the download section of this website.

Once the design is focused on this backbone issue, vehicles are coming out shaped by themselves. The vehicle is basically the materialisation of the sensorial and action pathways from its boundary to the pilot, reflecting the sensorial and action tasks the designer wanted it to be carved for. The designer must be someone who understands technical cognition processes and engineering at the same time, because the actual design of the vehicle is basically the design of an alive entity.

Making clean designs, getting rid of all the crap stuffed on current and costly aircraft designs -designed upon other specifications and purposes but often -and honestly- simply used for enjoying the flying- comes by itself.

if somebody is telling you that this is done already in many applications, he's lying. If you follow this strategy, you're making technological creatures/cyborgs rather than vehicles. You don't see much cyborgs around, do you? You might simply see what's usually called a "designed around man" vehicle, way far from what i'm talking here.

I'm talking of Aerial Creatures. They are here simply TO BE THEMSELVES

New species

 

 

  Is this Aerial Creatures & Cognitive Integration dealing with the so called "Aerial Robotics"?
   
 

Why not. Techniques and market from Aerial Robotics can be imported. But here we deal with delivering sensations and actions rather than delivering tasks or performances

 

 

  Is this Aerial Creatures & Cognitive Integration dealing with the so called "UAVs"?
   
 

(UAV stands for "Unmanned Aerial Vehicle")
Why not. Techniques and market from UAVs can be imported. But again, here we deal with delivering sensations and actions rather than delivering tasks or performances

 

 

  Is this Aerial Creatures & Cognitive Integration dealing with the so called "RPVs"?
   
 

(RPV stands for "Remote Piloted Vehicle")
Why not. Techniques and market from RPVs can be imported. But again, here we deal with delivering sensations and actions rather than delivering tasks or performances. So, if the RPV is used as a sort of external perceptual and action remote shell for a core entity (a pilot in his flesh and bones), and a large spectral range of sensations and actions are needed to be delivered, yes: by all means Aerial Creatures & Cognitive Integration deals with RPVs. Actually, there are a couple of skunk projects running on in here about this issue

 

 

  Is this Aerial Creatures & Cognitive Integration dealing with Virtual Reality and the entertainement business?
   
 

Why not. The RPV of the above question turns into a virtual one and that's it. Just imagine any sort of perceptual and action environment where you can say that the main task is "flying", and Aerial Creatures & Cognitive Integration will provide you with any sort of consultancy, valuable ideas and technical means. Actually, this could be the excellence spin off activity, once i got bored of flying the creatures in Real Reality which, unfortunately, has yet to come and fulfill my specifications

 

 

  new FAQ
   
 

any questions?