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What does
"Aerial Creatures & Cognitive Integration" mean?
What does "R&D in technological demonstrators
and flight styles for the XXI Century" mean?
What does "Cognitive emboding" mean?
Where
are the drawings of what you're doing here?
What are you
selling here?
How do you
actually achieve this Cognitive Integration?
Is this Aerial Creatures & Cognitive Integration
dealing with the so called "Aerial Robotics"?
Is this Aerial Creatures & Cognitive Integration
dealing with the so called "UAVs"?
Is this Aerial Creatures & Cognitive Integration
dealing with the so called "RPVs"?
Is this Aerial Creatures & Cognitive Integration
dealing with Virtual Reality and the entertainement business?
new FAQ |
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What
does "Aerial Creatures & Cognitive Integration" mean? |
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| Aerial: |
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It
must be something that flies |
| Creatures: |
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These
flying things must be creatures or behave as creatures |
| Cognitive: |
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Cognition
involves all sort of subjective abstract processes taking
place in the interaction between beings and environment.
Interaction is performed by acquiring information via perceptual
senses and releasing action via physical action.
The whole colourful "image" of life and action
in life, every aspect of existence, of self-consciousness
or of consciousness of the outside world is a result of
both cognitive processes and of how these cognitive processes
are fed and acted via the perceptual and action means.
In other words, a "being" is a result of both
its inner processes and the actual characterisation of its
interactive boundary: the two aspects are shaping each other.
There exist many debated
definitions of cognition. Here, i use the one just given |
| Integration: |
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Alive
entities are naturally integrated from a cognitive point
of view: their whole perceptual/action hardware is there
already and actually makes them be and perform as they simply
are in their natural environment.
Extending alive entities in a perceptual and action world
different from the one they were born for, implies to integrate
techniques on the perception and action front in a way to
be properly received by the existing perceptive, cognitive
and action substrate. This
"contextualisation" process is usually referred
in engineering terms as to "integrate" something.
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In
other words, cognitive integration is the equivalent for an alive
system of the job performed by an architect on a landscape, a
city or a building in relation to people. There exist architects
specialised in certain environments. Here, i would like to be
a "cognitive architect" of aerial beings
Again in other words, cognitive
integration is my wording for "delivering sensations and
actions in the best possible way, make them integrate at best
with the existing substrate, and therefore shape a defined being
as a result of this integration"
You can get a pictorial
description for this here
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What does "R&D in technological demonstrators and flight
styles for the XXI Century" mean? |
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R&D
stands for "Research and Development". A technological
demonstrator is a real device or system that is made to prove
the effectiveness of a certain new technology. Flight styles are
just ways of flying.
Summing up all together,
the claim synthetizes the activity
carried out by Aerial Creatures & Cognitive Integration:
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What does "Cognitive emboding" mean? |
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As
far as the "Cognitive" term is concerned, please read
the first FAQ here. Emboding is roughly a synonym
of incorporation, I will not be finicky here.
So my Vision -cognitive
emboding- means that I aim at incorporating external realities
(machines) within our bodies by using cognitive processus. Read
"Fast Interfaces and Cognitive Integration" in the download
section.
Yes, maybe it looks complicated
but I am working to clear the issues :-)
Actually, ALL THIS IS NOT
COMPLICATED AT ALL
and it is more or less technologically
feasible since the Wright Brothers. I just happen to come from
a dozen years of contacts, dialogues and discussions with any
sort of people ranging from friends to university professors,
institutions ranging from MIT to NASA "Aerospace Vehicle
Systems Technology Office", from men on the road up to commercial
managers hooked up at le Salon Aerospatiale du Bourget, from a
couple of patent registrations, and a couple of years of HARD
banging my head against any sort of ideosyncrasias TRYING to develop
this vision with someone else... only to discover that everybody
was simply making things extremely difficult
in a way or another, starting with plain communication barriers
and filtering, up to the astonishing, deadly and god-scaring issue
of investment risk assesment... which eventually persuaded me
that
ALL THIS MUST BE VERY COMPLICATED
brrr
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Where are the drawings of what you're doing here? |
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Drawings
and geometry for the main project running on, the masterblaster,
cannot be disclosed at this time. If you are interested in knowing
more we need to enter in a deeper confidentiality level: you're
welcome to contact me
In the meantime, the masterblaster
state of the art can be found here.
Work in progress are here
Please trust your imagination
and do some effort to visualize things and please relax from everydays
life, free your mind a little will you?
Thanks a lot. I really appreciate
your effort:
- It is VERY hard to me
trying to communicate what i'm doing without disclosing strategic
information
- It is VERY hard trying
to do something innovative being an outsider like me without
getting my skin peeled off by someone stronger than me, and
at the same time have someone be interested on the high level
of innovation being done here
- It is ASTONISHING but
i continue getting second hand reports of people who browse
and say that's not clear what i'm doing here like pretending
it's not clear at all.. and this frankly is too much
so now please go and read the MISSION
you found on the MAIN PAGE and if you're
still not understanding i want to see this phenomenon in clear
capital block letters -no matter should i go straight into hell
to get this- so please write me and we will open new frontiers
in communication
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What are you selling here? |
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- Partnerships in the development
of technological demonstrators of aerial vehicles carved on
man like a glove: to start with, the Masterblaster
- Partnerships in applications
of the Masterblaster in
aerial choreography works, in Man Machine Interface R&D,
in R&D for modern motor sport techniques, in R&D in
Augmented Reality, Master-Slave and telepresence systems
- Spin off partnerships
in commercial applications of the technology demonstrated on
the Masterblaster, to be used
on a new generation of personal flying machines for sport and
leisure, the Wearable Aerial Vehicles (WAV):
- New approaches in
crash safe design
- New approaches in
flight control techniques
- New design philosophy
and overall rewriting of the aerial environment enjoyment
- New manufactoring
techniques -as a result of design philosophy- allowing to
get rid of most the manufactoring singularities and drawbacks
of current productions, and therefore produce at a fraction
of the cost per unit
- Partnerships in applications
for AS3, an Augmented Reality
Tactile Environment where live airframe aerodynamic feedback
is functionally mapped over the pilot's body tactile sense.
And related spin offs in virtual reality applications
- Articles:
they come as one of a kind. They are dynamical objects, artwork,
performances. Are sold by the unit to finance Aerial Creatures
& Cognitive Integration main R&D activities
- Shares
for "vision shareholders"
- Know
how
- a
Vision
- Myself
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How do you actually achieve this Cognitive Integration? |
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Cognitive
Integration is my wording for "delivering sensations and
actions in the best possible way, make them integrate at best
with the existing substrate, and therefore shape a defined being
as a result of this integration"
To start with, this is realized
by thinking pilot and machine as a master and slave system:
- the slave trasmits its
feelings from the environment to the master
- the master therefore
feels what the slave is feeling
- the master makes actions
which are transmitted to the slave
- the slave acts on the
environment
As an overall result, if
the wiring (i.e. the connections between master and slave) is
in real time and the senses and actions are properly cognitively
integrated (see first FAQ), the master basically feels the environment
on himself and acts on it as nothing would be in the middle.
(BTW, your body can be thought as one of this superbly
wired slave system, where your brain is the master. Now come tell
me what is your brain slave to ;-) (you can read W. Gibson's Neuromancer
to start with))
There is no need for the
master to be on the slave same place, but a complete environmental
reconstruction would be harder to achieve and therefore it would
be harder to make the whole master-slave correlation "believable".
This would be called telepresence. On the contrary, a master physically
inside a slave system is much more practical and evident to build.
This is because real
time coupling is much easier to achieve: just use the good old
"matter" being there :-), while on the telepresence
system, the role of "matter" is performed by information
trasmission. Does this make sense? You must make this
make sense. Absolutely. Do an effort NOW to understand this. It's
now or never, and the sooner the better. Ok?
So you could think information as a generalisation of matter,
and that's exactly what it is done in quantum mechanics, but i'm
pushing this a bit too far (btw, if you are sitting there with
a big WHAW in your head, seeing unexpected horizons in cosmology,
in cognition and in your everyday's life, that's exactly how you
should be and i'm happy for you. do write me)
You might object that a
car or an airplane with a pilot inside, is already a master slave
system, and you're right, but that system is not conceived for
delivering sensations and actions. That system is expressively
designed for a front end task, typically for delivering something
somewhere, often man itself, and the human interface is just something
that "happens"
(and -look- they are
designing unmanned things just to get rid of this troubles, among
other issues)
Those vehicles are
absolutely NOT maximizing the quantity and the quality of the
sensorial and action throughput from the slave "structure"
to the master "user", because they just don't care.
Basically, all these "systems"
are showing you their world through a door keyhole and letting
you access to it through the same keyhole. On the contrary, your
body is a bit more generous on this issue. It is basically what
is has been done for. Your body simply delivers you to your mainly
terrestrial life. And that's what i want to do, concerning your
aerial life instead.
So, the trick i try to perform
here at Aerial Creatures & Cognitive Integration consists
in giving extreme care in designing architecturally and cognitively
calibrated aerial vehicles, in a way that everything linked to
the pilot in real-time correlation is felt and functionally acted
upon as the pilot own body, in a way that it will naturally merge
with the pilot's body and mind. You can read a more complicated
way to express a generalisation of this concept in the document
"Fast Interfaces" published on the download section
of this website.
Once the design is focused
on this backbone issue, vehicles are coming out shaped by themselves.
The vehicle is basically the materialisation of the sensorial
and action pathways from its boundary to the pilot, reflecting
the sensorial and action tasks the designer wanted it to be carved
for. The designer must be someone who understands technical cognition
processes and engineering at the same time, because the actual
design of the vehicle is basically the design of an alive entity.
Making clean designs, getting
rid of all the crap stuffed on current and costly aircraft designs
-designed upon other specifications and purposes but often -and
honestly- simply used for enjoying the flying- comes by itself.
if somebody is telling you
that this is done already in many applications, he's lying. If
you follow this strategy, you're making technological creatures/cyborgs
rather than vehicles. You don't see much cyborgs around, do you?
You might simply see what's usually called a "designed around
man" vehicle, way far from what i'm talking here.
I'm talking of Aerial Creatures.
They are here simply TO BE THEMSELVES
New species |
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Is this Aerial Creatures & Cognitive Integration dealing with
the so called "Aerial Robotics"? |
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Why
not. Techniques and market from Aerial Robotics can be imported.
But here we deal with delivering sensations and actions rather
than delivering tasks or performances |
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Is this Aerial Creatures & Cognitive Integration dealing with
the so called "UAVs"? |
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(UAV
stands for "Unmanned Aerial Vehicle")
Why not. Techniques and market from UAVs can be imported. But
again, here we deal with delivering sensations and actions rather
than delivering tasks or performances |
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Is this Aerial Creatures & Cognitive Integration dealing with
the so called "RPVs"? |
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(RPV
stands for "Remote Piloted Vehicle")
Why not. Techniques and market from RPVs can be imported. But
again, here we deal with delivering sensations and actions rather
than delivering tasks or performances. So, if the RPV is used
as a sort of external perceptual and action remote shell for a
core entity (a pilot in his flesh and bones), and a large spectral
range of sensations and actions are needed to be delivered, yes:
by all means Aerial Creatures & Cognitive Integration deals
with RPVs. Actually, there are a couple of skunk projects running
on in here about this issue |
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Is this Aerial Creatures & Cognitive Integration dealing with
Virtual Reality and the entertainement business? |
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Why
not. The RPV of the above question turns into a virtual one and
that's it. Just imagine any sort of perceptual and action environment
where you can say that the main task is "flying", and
Aerial Creatures & Cognitive Integration will provide you
with any sort of consultancy, valuable ideas and technical means.
Actually, this could be the excellence spin off activity, once
i got bored of flying the creatures in Real Reality which, unfortunately,
has yet to come and fulfill my specifications |
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new FAQ |
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any
questions? |
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