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Breakthrough
in vehicles for aerobatic flying and aerial sports (Phase #2,3)
Breakthrough in aerial choreography, live arts (Phase
#3)
Breakthrough in structure, safety, concept for aerial
vehicles (Phase #4)
Spin
off aerial vehicles (WAV) for the recreational/sport market (Phase
#4)
Research
& Development in bio-engineering, man-machine integration
(Phase #2,3,4)
Prestige,
Testimonial vehicle (Phase #3)
Costs
per hour flown
Bioengineering
and Contemporary Art / Design
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Breakthrough
in vehicles for aerobatic flying and aerial sports (Phase #2,3) |
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- Masterblaster
is a pilot-centered design, where vehicle control
is achieved by realizing an integral motion relationship between
pilot’s body and aerodynamic shell. Outcome
design is a compact and sharp mix between human and
aircraft topology, character and behaviour. A technological
aerial creature
- Masterblaster synthetizes
arts and technicalities from freestyle skydiving, plain
aerobatic flying, ice figure skating, gymnastics, into
a deliberately carved and designed aerial vehicle, addressing
a new way to feel your body and perform in sky. Aerobatic
behaviour is over-unlimited compared to current standards
- The contraption is flown
as an extension of the pilot's body, allowing
a full immersion into the dynamics and the energy of flying

- Formally, the Masterblaster
prototype is a single place ULM as far as weight
and stall speed are concerned. This lightens regulations and
operations for this strongly unconventional aerial vehicle.
- Costs per hour
flown are on the ULM range: approx 50 to 70 euro per hour flown
including fuel, maintenance & spare parts. This allows to
practice aerobatics on the top ever available aerobatic vehicle
at a fraction cost of the state-of-the-art-aerobatic vehicles
- Aerobatics and expressivity
performed through the Masterblaster has nothing to do with the
"squared" performance of present-time aerobatics vehicles
. On the Masterblaster you dance with your body in sky
- Vehicle design and "sky
presence" is no more a flying machine but it is a technological
creature
- Operating a Masterblaster
or even a team of Masterblasters is a straightforward advantage
with respect to any other existing available option
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Breakthrough
in aerial choreography, live arts (Phase #3) |
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Masterblaster performance is outstanding compared to state of
the art aerobatic aircrafts on the unlimited category.
Beside
a "technological creature" design, Masterblaster acts
as a creature too: with 6DOF and full motorial/sensorial correlation
between pilot's body and vehicle structure, the pilot is dancing
with her/his own body in sky, in a mix of skydiving freestyle,
aerial gymnastics and plain aerobatic style. From the pilot's
point, visual and acoustical reference is excellent, control action
is magnificent, and complex choreographies can and will
be set up. The link between dance, live arts and aerial expression
is achieved.
Training on
the masterblaster costs on the 50-70 euro figure per hour flown
all expenses included (see link below). At this cost, maintaining
such top performing and outstanding "flock of birds"
is within the reach of a medium sponsor enterprise. Single performers
can train on a very limited budget too. This opens a new era on
the top end of sport flying.
An official
"Masterblaster Choreography Unit" will be set up (phase
#3), it will be a sort of Music Conservatory where instruments
are Masterblasters and people will experience complete involvment
in this new live art. |
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Breakthrough
in structure, safety, concept for aerial vehicles (Phase #4) |
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- Beside a resident BRS
system, pilot interface and structural strapping method is absolutely
innovative, and allows for a natural protection of pilot's limbs
and body.
- Control surface articulation
features an innovative design, taking a direct advantage out
of integral design in composite structure layout
Other main explicit or subtle
design issues that cannot be disclosed here |
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Spin
off aerial vehicles (WAV) for the recreational/sport market (Phase
#4) |
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Concepts,
design approach and solutions, technology experimented on the
masterblaster will be downrated to open a way for a new class
of "Wearable Aerial Vehicles" for the microlight/ULM
market. These vehicles will allow to fly and take advantage of
the aerial environment on a much more personal and integral vision.
State of the art in vehicles
allowing some common issues are complex machines, relatively
dangerous ones or non autonomous ones, most of them featuring
limited if not marginal safety, bulky flight techniques and hydiosyncrasias,
extreme sensibility to environmental conditions, low deplacement
speeds but still complex takeoff and landing techniques.... not
to mention the "giants" ULM/microlight which today,
with the exception of trikes and gyroplanes, are practically synonyms
of general aviation airplanes. On the other end, to really embrace
and live the sky environment, skydiving seems the only available
option, unfortunately featuring an almost vertical top-down sky
approach :-)
Actual characterisitc of
a WAV vehicle cannot be disclosed here
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Research
& Development in bio-engineering, man-machine integration (Phase
#2,3,4) |
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R&D Concept and topics
Masterblaster is an action/sensor
exoskeleton, providing 6 DOF articulations and visual, auditive
and tactile artificial feedback, IN SKY. Pilot's sensorial and
action involvment into the aerial environment is global.
Masterblaster is basically
a pilot's second body. Any sort of direct issues concerning bioengineering,
technological prothesis, or direct monitoring of comportamental/psychological
issues related to dense immersion in extreme sports, augmented
reality environments, etc, can be developed now within the aerial
environment and the Masterblaster.
Proprioceptive functions and notions transform themselves into
a mix of pilot's physical body and Masterblaster body. You can
read something about this in what I call "fast interfaces"
on the download section.

The sensorial
homunculus transposition -from pilot's body to aircraft shell-
is one of the R&D topics developed on the Masterblaster in
conjunction with the Aerodynamic Smart Skin
System (AS3)
R&D State of the
art
Today, there is NOT A SINGLE
VEHICLE allowing this immersion, and there is NOT A SINGLE (public
known) PROJECT being developed on this. There is:
- NO vehicle from NASA
"Aerospace Vehicle
Systems Technology Office" or other NASA agencies
- NO (known) R&D initiative
from ANY of the main aircraft companies concerning RPV, drones,
aircrafts and flying contraptions
- NO civil or military
agencies devoted to R&D in Man Machine Interface (like DARPA
and any others)
- NO Bio-engineering, exoskeletons,
sensorial transposition R&D activity from:
- Berkeley (the Berkeley
Robotics Laboratory)
- MIT (the Biomechatronics
Group)
- Honda, Toyota and
other commercial groups investing in humanoid research
- or whatever other
main academic/R&D industrial hub all over the world
- and, I wish to add,
some equipes from the DEA in Cognitive Science I followed
in Paris during 2002-2003 (ENS, Ecole Polytechnique, Paris
V and VI, EHESS), to whom I proposed to develop AS3
as my stage/memory work, and didn't either bother to take
me seriously or have a small effort at understanding what
I was talking about. (I ended up in delivering a fully abstract
work with Prof
Giuseppe Longo, ENS, who gave me some credit)
granting SUCH a vision,
and POTENTIALITY.
A Factual Note: I contacted
these kind of organisms several times (i've evaluated my total
e-mail amount in about 1.000 -ONE THOUSAND- personalized
emails sent (e.g. not SPAM-LIKE emailing) along the years) proposing
my projects and ideas and a will to enter in a joint R&D initiative,
or I simply didn't send anything because their policies EXPLICITLY
EXCLUDED THE SUBMISSION OF UNSOLICITED IDEAS.
Well, never got a single reply from most of them (just to mention
one, the NASA Aerospace Vehicle Systems Technology Office) or,
if there has been any reply, it ended up on somebody's desktop
somewhere or -top ever- I even received emails to "do not
disturb" them.
Being into the university
at a master-degree level, visiting laboratories, talking with
people on the industries during my work days in robot prototyping,
I am not astonished to face such a "bouncing back" environment
as most people into there are too busy with basic inner coordination
problems, self-esteem concerns, judging you superficially and
by appearences and above all, "they cannot see further away
than the choices they can understand"... and that limit is
often a bit too short, for being them on the R&D front.
Not to mention the travelling,
money and time i've spent from Oct 2004 to Jun 2005 to actually
visit and talk in first person to some of these institutions,
design and engineering bureaus, industries.
Costs
Masterblaster will cost
50 to 70 euros per hour flown, including fuel, maintenance and
main overhauls. If your team wishes to enter into a scientific
program concerning MMI studies of this sort, this is the money
it will costs to send someone upstairs to acquire data (data recordering
technologies are on your budget).
Now go to NASA, Berkeley
or any other of those big guys and ask for how much will you need
to pay to do something not even comparable to what the masterblaster
does.
Bioengineering and Contemporary
Art / Design
The Masterblaster is a technological
flying creature. As said, i cannot release the geometry here but
it is just a piece of carbon fiber art and a flying action sculpture.
If anything you can imagine about the Masterblaster, being a sort
of technological creature, a mix of human and aircraft topology,
or whatever... well you're allowed to, because it is.
And it is my intention not
to stop with the Masterblaster design only |
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Prestige,
Testimonial vehicle (Phase #2, #3) |
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Whoever
participates in the prototyping venture and the Masterblaster
Choreography Unit can benefit of the Vision this adventure is
holding. Just peek around on this page and you will realize that
whoever sustains, sponsors and contributes the initiative demonstrates
an outstanding Vision that can be a testimonial and a materialisation
of their own Vision |
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Costs
per hour flown |
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XMB-01
Masterblaster (phase #2), MB-NG (phase
#3) and WAVs (phase #4) will cost
50
to 70 euros per hour flown, including fuel, maintenance, hangarage
and main overhauls
This is because the concept
is designed to fit typical ULM servicing specifications, though
the performance and capabilities have nothing to share with ULM,
aircrafts, and all that sort of things
- If your team wishes to
enter into a scientific program concerning MMI studies of this
sort, this is the money it will cost to send someone upstairs
to acquire data (data recordering technologies are on your budget).
Now go to NASA,
Berkeley or any other of those big guys and ask for how much
will you need to pay to do something not even comparable to
what the masterblaster does.
- If you wish to sponsor
the Masterblaster Choreography Unit (MCU,
Phase #3) this is the live money it will cost you to keep
'em flying, per unit. Now go to ANY other civilian or military
display team -which are doing things not even comparable to
what the MCU will do- and ask for how much does it cost to keep
the flying up on practising days. For less the same money, you
will get people who are just living and training in sky 24h
per day
- If you wish to develop
a WAV featuring above mentioned WAV's
capabilities, this is how much your customers will expect to
pay to fly your product. At the same costs of a state-of-the-art
ULM, they will get the WAV capabilities
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Bioengineering
and Contemporary Art / Design |
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The
Masterblaster is a technological flying creature. As said, i cannot
release the geometry here but it is just a piece of carbon fiber
art and a flying action sculpture. If anything you can imagine
about the Masterblaster, being a sort of technological creature,
a mix of human and aircraft topology, or whatever... well you're
allowed to, because it is.
And it is my intention not
to stop with the Masterblaster design only |
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